
pulsing lights, a metal cage, white mold spreads like a spider web

Glory Mold: 2084
Surge Festival 2026 as part of Glasgow's Merchant City Festival
12-5pm Fri 24th - Sun 26th July
12-5pm Fri 31 July - Sun 2nd August
Venue TBA
Free and unticketed
It’s 2084, the world is in drought, and something strange and magical is growing in the ruins of one of the old world’s tech centres. Inside sits Glory Mold, a playful, fungi-fueled AI, whose bioluminescent tendrils pulse in the ceiling, who creates silver jewellery for the beetles that scrabble in the dark corners, who is slowly reforming the concrete walls, and rigid structures, to grow a living, symbiotic environment.
Glory Mold: 2084 is a new immersive site-specific work exploring our drive for technological progress, energy glugging LLMs, and how AI bias is reshaping human society. Audiences are invited to step into a new reality, where nature and data have fused to imagine radical alternatives for our future.
Speaking to Glory Mold through humanity’s last working keyboard, audiences will interact
with a specially trained, locally run AI, creating a multisensory ecosystem, featuring handmade biomaterials, inspired by slime mold.
Slime mold is an incredible problem solving monocellular organism that can learn, move, and grow with no centralised nervous system. It can communicate and form its own pathways, shapes, and decisions. What would happen if we combined slime mold with a technological dataset? How would it respond to our human questions about life, existence, and the future? This is the world of Glory Mold.
Against a backdrop of deepfakes, AI-slop, and climate emergency, Glory Mold: 2084 invites us to go back to the beginning and to look into the future with new eyes.
Glory Mold: 2084 was developed as part of Watershed’s More Than AI Sandbox, funded by MyWorld (UKRI Strength In Places Fund) and is funded by Creative Scotland.

a person is typing on a keyboard, surrounded by tendrils of warm yellow light
Access Overview
For more in-depth access information, visit our access page. Here you will find an access guide, a BSL trailer and an audio trailer.
BSL
We are hosting a BSL event on August 1st. Book here.
Audio Description
We will have audio described slots available every hour. Book here.
Wheelchair Access
The venue and installation are wheelchair accessible.
Content Warnings
There is generally a low light level in the space. All the light in the room will be dynamic and moving.
There will be:
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Constantly pulsing light throughout the installation.
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Light moving in lines across the walls, furniture and floor in response to audience interaction.
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The light will be both warm and cold: orange, yellow, red, white, blue and green.
The installation space will be shared by a group of audience members. It will be quite dark with many different things happening. Be aware that other audience members may move around unpredictably.
While we have given clear guidelines for conversations, AI is inherently unpredictable, and we can’t be sure what the character will say, or how they will respond.

Credits
Creative Direction: Produced Moon
Creative Technology - IoT: Chris Ball
Creative Technology - AI: Scenegraph Studios & Produced Moon
Installation Design: Molly M. Whawell
Biomaterials Prop Maker: Muireann Nic an Bheatha
Production Management: Dean Sudron
Sound Design: Michael-Jon Mizra
Assistant Producer: Rune Rubensson
Access Managers: Quiplash
BSL Consultants: Bea Webster-Mockett & Amy Murray
BSL Event Host: Amy Murray
Audio Description Consultant: Kirin Saeed
Graphic Designer: Anupa Joshy
PR: Storytelling PR
Prototype Development at the Watershed was done with additional support from Studio Areté (Creative Production), Audio Describer: Adedamola Bajomo (Audio Description); Chloë Clarke (Audio Description Consultant); Simon Harvey (Voice of ‘John’); and Sarah Quist (Voice of ‘June’)

The Glory Mold Project
An ever expanding alternate universe
Glory Mold: 2084 is part of our wider Glory Mold project where we creative immersive installations, run workshops and go on residencies to explore what this slime mold-AI can offer how we think about the relationship between people and technology.
This is a speculative future project and lots of what we do is work with artists, community groups, academics and organisations to imagine new storylines and elements of this alternate universe.
We've done workshops at FACT Liverpool, at the Edinburgh Futures Institute, the Watershed Bristol and the Digital Humanities Research Hub in London.
Residencies have helped us collaboratively answer questions like what does celebrating your birthday look like in 2084? How would slime molds approach data sovereignty? How do different open source LLM models respond to different ethical challenges?
We are particularly focused on decolonial and anti-capitalist approaches to AI and exploring how our Scottish context fits within a wider global framework of AI use. We're are inspired by the work of Dr. Joy Buolamwini at the Algorithmic Justice League, making the racist and anti-black bias built into the many algorthms that we encounter (AI and otherwise) visible, comprehensible and impossible to ignore; the AI Decolonial Manyfesto offering ways of coming together to examine AI that hold multiplicity and writers like Paola Ricaurte and Ted Chiang who between them hold mirrors up to the whole AI lifecycle and the feminist, anti-capitalist decolonial frameworks for understanding and remaking them.
Writers like Professor Vanessa de Oliveira Andreotti have given us new ways to look at AI as an expression of wider social scripts (check out her excellent substack), and also with her collaborators at the Meta-Relationality Institute. A good starting point for anyone interested in dissecting AI is their particularly good introduction to having difficult conversations about AI.
They write
Over the past year, I have been walking with others into the increasingly charged terrain of AI, not merely as a technological phenomenon, but as a portal into deeper questions about how we relate to each other, to planetary limits, and to the ongoing unraveling of social, ecological, psychological, and political systems. In this walk, I have encountered not just critique, but something closer to liturgy: rituals of refusal, mourning, moral posturing, and fear. These responses are affectively and historically grounded, often carried with conviction and care. But they can also become rehearsed, weaponized, and retributive, especially when the space to breathe is too narrow, and the wounds too fresh. AI, in many of these spaces, does not arrive as a tool or a curiosity, but as a trigger. It becomes the face of theft, the harbinger of disorientation, the avatar of capitalist greed, the destroyer of jobs, the final enclosure of language and labor, the last trick of empire before the ground gives way.
Their reminder that all conversations about AI are felt, embodied things, has often helped us interrogate this huge and complex maze.
So often, what sounds like disagreement is actually a collision of nervous systems: one constricted by dread, another animated by curiosity, a third numbed by exhaustion. And when those systems are invisible, we tend to interpret each other’s positions as either naive or dangerous, rather than noticing: we are not feeling the same thing because we are not standing in the same place
