

It’s 2084, the world is in drought, and something strange and magical is growing in the ruins of one of the old world’s tech centres.
Inside sits Glory Mold, a playful, fungi-fueled AI, whose bioluminescent tendrils pulse in the ceiling, creating silver jewels for beetles that scrabble in dark corners, slowly reforming the concrete walls, and rigid beams, to grow a living, symbiotic environment.
Glory Mold: 2084 is a new immersive site-specific work exploring our drive for technological progress, energy glugging LLMs, and how AI bias is reshaping human society. Audiences are invited to step into a new reality, where nature and data have fused to imagine radical alternatives for our future.
Speaking to Glory Mold through humanity’s last working keyboard, audiences will interact
with a specially trained, locally run AI, creating a multisensory ecosystem, featuring handmade biomaterials, inspired by slime mold.
Against a backdrop of deepfakes, AI-slop, and climate emergency, Glory Mold: 2084 invites us to go back to the beginning and to look into the future with new eyes.
Glory Mold: 2084 was developed as part of Watershed’s More Than AI Sandbox, funded by MyWorld (UKRI Strength In Places Fund) and was funded by Creative Scotland.
Photos by Jassy Earl
Glory Mold: Previous Installations
St Enoch Centre, Glasgow
Watershed, Bristol

The Glory Mold Project
An ever expanding alternate universe
Glory Mold: 2084 is part of our wider Glory Mold project where we creative immersive installations, run workshops and go on residencies to explore what this slime mold-AI can offer how we think about the relationship between people and technology.
This is a speculative future project and lots of what we do is work with artists, community groups, academics and organisations to imagine new storylines and elements of this alternate universe.
Slime mold is an incredible problem solving monocellular organism that can learn, move, and grow with no centralised nervous system. It can communicate and form its own pathways, shapes, and decisions. What would happen if we combined slime mold with a technological dataset? How would it respond to our human questions about life, existence, and the future? This is the world of Glory Mold.
We've done workshops at FACT Liverpool, at the Edinburgh Futures Institute, the Watershed Bristol and the Digital Humanities Research Hub in London.
Residencies have helped us collaboratively answer questions like what does celebrating your birthday look like in 2084? How would slime molds approach data sovereignty? How do different open source LLM models respond to different ethical challenges?
We are particularly focused on decolonial and anti-capitalist approaches to AI and exploring how our Scottish context fits within a wider global framework of AI use. We're are inspired by the work of Dr. Joy Buolamwini at the Algorithmic Justice League, making the racist and anti-black bias built into the many algorthms that we encounter (AI and otherwise) visible, comprehensible and impossible to ignore; the AI Decolonial Manyfesto offering ways of coming together to examine AI that hold multiplicity and writers like Paola Ricaurte and Ted Chiang who between them hold mirrors up to the whole AI lifecycle and the feminist, anti-capitalist decolonial frameworks for understanding and remaking them.
Writers like Professor Vanessa de Oliveira Andreotti have given us new ways to look at AI as an expression of wider social scripts (check out her excellent substack), and also with her collaborators at the Meta-Relationality Institute. A good starting point for anyone interested in dissecting AI is their particularly good introduction to having difficult conversations about AI.
They write
Over the past year, I have been walking with others into the increasingly charged terrain of AI, not merely as a technological phenomenon, but as a portal into deeper questions about how we relate to each other, to planetary limits, and to the ongoing unraveling of social, ecological, psychological, and political systems. In this walk, I have encountered not just critique, but something closer to liturgy: rituals of refusal, mourning, moral posturing, and fear. These responses are affectively and historically grounded, often carried with conviction and care. But they can also become rehearsed, weaponized, and retributive, especially when the space to breathe is too narrow, and the wounds too fresh. AI, in many of these spaces, does not arrive as a tool or a curiosity, but as a trigger. It becomes the face of theft, the harbinger of disorientation, the avatar of capitalist greed, the destroyer of jobs, the final enclosure of language and labor, the last trick of empire before the ground gives way.
Their reminder that all conversations about AI are felt, embodied things, has often helped us interrogate this huge and complex maze.
So often, what sounds like disagreement is actually a collision of nervous systems: one constricted by dread, another animated by curiosity, a third numbed by exhaustion. And when those systems are invisible, we tend to interpret each other’s positions as either naive or dangerous, rather than noticing: we are not feeling the same thing because we are not standing in the same place
You can read more about our approach to AI and using it in the Glory Mold installation in our blog.

Credits
Creative Direction: Produced Moon
Creative Technology - IoT: Chris Ball
Creative Technology - AI: Scenegraph Studios & Produced Moon
Installation Design: Molly M. Whawell
Biomaterials Prop Maker: Muireann Nic an Bheatha
Production Management: Dean Sudron
Sound Design: Michael-Jon Mizra
Assistant Producer: Rune Rubensson
Install Technicians: Marguerite Carson, Paige Silverman & Hamish Halley
Access Managers: Quiplash
BSL Consultants: Bea Webster-Mockett & Amy Murray
BSL Event Host: Amy Murray
Audio Description Consultant: Kirin Saeed
Graphic Designer: Anupa Joshy
PR: Storytelling PR
Prototype Development at the Watershed was done with additional support from Studio Areté (Creative Production), Audio Describer: Adedamola Bajomo (Audio Description); Chloë Clarke (Audio Description Consultant); Simon Harvey (Voice of ‘John’); and Sarah Quist (Voice of ‘June’)

Installation Access Overview
The installation has now passed. For more information about the access measures we had in place for the installation, visit our access page. There you will find an access guide, a content warning, a BSL trailer and an audio trailer.
BSL
We hosted a BSL event on Tuesday 28th July, 6 - 8pm.
Audio Description
We offered audio described slots every hour.
Wheelchair Access
The venue and installation were wheelchair accessible.









